What Is Rushigami? New NFL Rushing Lines Since 1999
Updated: September 26, 2026

A rushigami is a single-game combination of rushing yards and rushing touchdowns that no NFL player had recorded in any earlier game since 1999. If a player finishes with a rushing line that hasn't appeared in any game since 1999, he has created a rushigami.
Derrick Henry's 144 rushing yards and three touchdowns against the Colts on September 13, 2026?
Rushigami.
Henry's 68 yards and one touchdown the following week?
Not a rushigami. That line had already happened.
MockSlate's new NFL Rushigami tracker lets you explore every one of those combinations, including the lines that have happened hundreds of times, the rare ones seen only once and the blank spaces still waiting to be filled.
From Scorigami to Rushigami: Rushing Yards and TDs Since 1999
Rushigami borrows its name and basic idea from Scorigami, the concept created by sportswriter and video producer Jon Bois.
A scorigami happens when an NFL game ends with a final score that has never occurred before. Rushigami applies that same idea to an individual player's performance.
Instead of comparing one team's score with the other's, Rushigami compares:
- Rushing yards
- Rushing touchdowns
Every combination becomes its own rushing line.
A player who finishes with 100 rushing yards and one touchdown has produced a 100–1 line. A player with 35 yards and two touchdowns has produced a 35–2 line.
If that combination already appears in the records, it is a repeat.
If it hasn't appeared in any game since 1999, it is a rushigami.
How to Read the Rushigami Chart: Rushing Lines Since 1999
The main Rushigami chart places rushing yards across the horizontal axis and rushing touchdowns down the vertical axis.
- Navy lines have happened at least once since 1999.
- Gold lines are new this season.
- Blank spaces haven't happened since 1999.
Point to a line, or tap it on a phone, to see how many times it has happened and who had it last.
The chart includes negative rushing totals, low-yardage touchdown games and the enormous performances found on its far-right edge. That means a quarterback taking a few kneel-downs belongs on the same chart as a running back breaking 200 yards.
They are very different performances. But each produces a specific combination of yards and touchdowns.
Why Rushigamis Got Rare: 90 New Lines in 2000, 5 in 2025
When the records begin, almost every rushing line is new.
That is why MockSlate uses the 1999 season as its starting point without counting those games as rushigamis. The season establishes the first set of known lines. Beginning in 2000, a line counts as a rushigami only if it hadn't appeared in any earlier game since the start of 1999.
New combinations became much harder to find as the chart filled in.
There were 90 new rushing lines in 2000. By comparison, there were five in 2025 and one through September 26 of the 2026 season.
The ordinary combinations have been covered many times. As of September 26, 2026, the most common rushing line was two yards and no touchdowns, which had happened 2,318 times.
Most of the remaining openings require something more unusual:
- An extremely high yardage total
- Several rushing touchdowns
- An uncommon mixture of the two
- A negative rushing total that falls into an empty space
Through September 26, 2026, all 21 rushigamis since the start of the 2021 season came in a game with three or more rushing touchdowns or 190 or more rushing yards.
Jonathan Taylor created one with 244 yards and three touchdowns against Atlanta in 2025. Alvin Kamara did it with 155 yards and six touchdowns against Minnesota in 2020. Saquon Barkley's 255-yard, two-touchdown game against the Rams produced another in 2024.
A rushigami does not automatically mean a player set a conventional NFL record. It means no player had reached that combination in any game since 1999.
Derrick Henry's 12 Rushigamis: The Most by Any Player Since 2004
Through September 26, 2026, Henry had created 12 rushigamis, the most by any player since the start of the 2004 season. Shaun Alexander is next in that span with nine. Among players with a carry in 2025 or 2026, Jonathan Taylor is second with four.
Counting from 2000, five players have more than Henry, and Clinton Portis also has 12. Ahman Green leads with 20, all from 2000 through 2004, when the chart was still filling in.
Henry's list includes:
- 238 yards and four touchdowns against Jacksonville in 2018
- 211 yards and three touchdowns against Houston in 2019
- 212 yards and two touchdowns against Houston in Week 6 of 2020
- 250 yards and two touchdowns against Houston in Week 17 of 2020
- 219 yards and two touchdowns against Houston in 2022
- 216 yards and four touchdowns against Green Bay in 2025
- 144 yards and three touchdowns against Indianapolis in 2026
Eleven of his 12 came with 178 or more yards. The exception is the 144-yard, three-touchdown opener in 2026. Four came against Houston.
His Rushigami player page shows all 163 of his games with a carry, the 130 different lines he produced and every rushigami credited to him.
Rushigami Player Pages: 394 Players With 50+ Games Since 1999
The main tracker shows the league-wide picture. The individual player pages let you go deeper.
At launch, MockSlate includes pages for 394 players with at least 50 games containing a rushing attempt since 1999: 257 running backs, 102 quarterbacks, 19 fullbacks, 15 wide receivers and one tight end.
Each player page shows:
- Total games with a carry
- Number of different rushing lines
- Rushigamis created
- Lines posted only once
- Most frequently repeated line
- Every qualifying regular-season and playoff game
You can use the pages to compare workhorse running backs, rushing quarterbacks or players whose careers produced a surprising number of unusual lines.
A player does not have to be a running back to create a rushigami. If he records a carry, his final rushing yards and rushing touchdowns count.
What Counts as a Rushing Line: Every Game With a Carry Since 1999
MockSlate includes every regular-season and playoff game since 1999 in which a player had at least one official rushing attempt.
A few important details:
- Negative rushing yards count.
- Quarterback kneel-downs can affect a player's final line.
- Rushing touchdowns count regardless of the player's position.
- Only games with at least one carry count.
- If two players create the same new line in games that kicked off at the same time, both receive credit for a shared first.
- Seasons are listed by the year they began, so a January game counts toward the season before it.
The tracker uses weekly player statistics from nflverse and is updated after game days once the latest player stats are available. Stat corrections for the current season show up at the next update.
Following Rushigami Live: New Rushing Lines in the 2026 Season
Scorigami gives fans something unusual to root for near the end of a game, even when the outcome itself is no longer in doubt.
Rushigami creates the same opportunity at the player level.
A running back may be sitting on a line that has happened dozens of times. Sixty yards and two touchdowns had happened 23 times through September 26, 2026. Sixty yards and three touchdowns hadn't happened once since 1999. One more touchdown would move him into an empty space.
That adds another question to follow during an NFL Sunday:
Did we just see a rushing line that hasn't happened once since 1999?
Now there is a place to check.
Receiving lines get the same treatment in What Is Catchigami?, which adds catches as a third number.
FAQ
What is a rushigami?
A single-game rushing line, rushing yards and rushing touchdowns, that no NFL player had put up in any game since 1999. The name comes from Scorigami, Jon Bois's term for an NFL final score that has never happened before.
Who has the most rushigamis?
Since 2000, Ahman Green, with 20, all from 2000 through 2004. Since the start of the 2004 season, Derrick Henry, with 12 through Sept. 26, 2026.
How many rushigamis happen in a season?
Fewer than there used to be. There were 90 in 2000 and five in 2025.
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